Virtual Technology Review
Virtual technology is an emerging area of research that can be applied to many applications and domains. However, VR has certain limitations and difficulties that must be overcome as it develops and become more mature. VR is not accessible because of its high cost and the hardware that goes with it. There are also technical issues, like the absence of a standardization.
In terms of learning, VR gives the opportunity to experience situations that are difficult or risky to tackle in real life, like the fear of flying or exposure to a frightening situation. This is especially helpful for mental health treatments like PTSD. VR can help patients face these challenges in a safe and secure manner.
VR can also improve training for professional athletes, allowing them to work on their abilities without having to travel to specific training facilities. This is particularly beneficial in the development of perceptual-cognitive skills that include motor or spatial skills.
But, there’s a great deal of work to be accomplished in the areas of theory, methodology and pedagogical practice. Particularly there is a need for clarification of the way in which the diverse technical and experiential features of VR affect learning outcomes in various professional training contexts. A thorough analysis of the literature on this topic can help inform strategic resource allocation by identifying the specific VR features that are critical for different kinds of skill-training.